WoW Arena | Zeepeye's Elemental Shaman Guide
| GEAR | ESSENCES | MACROS | COMMON MISTAKES |
Emil “Zeepeye” Ek is an extremely talented Elemental Shaman in the World of Warcraft Arena professional scene. He’s been an amazing asset to the Wildcard team and his immense skill is proved time and time again. We’re super excited to present the community with his personal tips, tricks, and play style and we hope it will inspire some new Elemental Shaman in the near future players!
Good Overall Damage
Not Good Into Rogues
Not Much Crowd Control
Your damaging spells incite the earth around you to come to your aid for 6 sec, repeatedly dealing (13.75% of Spell power) Nature damage to your most recently attacked target.
Zeepeye says Earthen Rage is the best pick, as it makes your gushing proc more often and does decent overall damage.
Summons four totems that increase your combat capabilities for 2 min.
Generates 1 Maelstrom every 1 sec.
Increases the chance for Lightning Bolt and Chain Lightning to trigger Elemental Overload by 5%.
Increases Flame Shock damage over time by 10%.
Increases your Haste by 2%.
Zeepeye says Totem Mastery makes you gain haste and generate a bit more maelstrom, as well as you’ll have a chance to trigger your overload and increase your flame and shock dmg.
Protects the target with an earthen shield, reducing all damage the target receives by 10% and causes the target to be healed for (112.5% of Spell power) when they take an attack equal to 4% of their total health. 4 Charges.
Earth Shield can only be placed on one target at a time.
Zeepeye says Earth Shield is just a small heal you can put on yourself or your teammates to help your healer out.
Master of Elements
Casting Lava Burst increases the damage of your next Nature, Physical, or Frost spell by 20%.
Zeepeye says Master of the Elements is very good to use before you use your earth shock to do a big hit.
When your health is brought below 35%, you instantly heal for 20% of your maximum health. Cannot occur more than once every 45 sec.f your next Nature, Physical, or Frost spell by 20%.
Zeepeye says Nature’s Guardian is a good heal that has saved him many times vs setup comps and cleaves.
Your Earth, Fire, and Storm Elementals are drawn from primal elementals 80% more powerful than regular elementals, with additional abilities, and you gain direct control over them.
Zeepeye says Primal Elementalist is very good overall damage and makes your maelstrom regen faster. The Earth Elemental gives you a wall that you can use while in stun. It’s very good to use vs rogue mage in the opener. It also gives you a 4 second stun that you can use defensively or offensively to land kills or stop cc.
Charge yourself with lightning, causing your next 2 Lightning Bolts to deal 150% more damage, and also causes your next 2 Lightning Bolts or Chain Lightnings to be instant cast and trigger an Elemental Overload on every target.
Zeepeye says Stormkeeper is very good to boost your maelstrom up and do a small bang!
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Zeepeye’s trait choices are quite simple, and he got straight to the point with us. He recommends you take the following, saying “If you don’t have 3 NH can use 1 Igneous Potential.”
3x Lava Shock
3x Natural Harmony
Again Zeepeye cut straight to the point! He gave us the following stat priority.
Versatility > Haste > Critical Strike = Mastery
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Conflict and Strife
Essence of the Focusing Iris
#showtooltip Wind Shear
/cast [target=focus] Wind Shear
/cast [target=focus] Purge
#showtooltip Frost Shock
/cast [target=focus] Frost Shock
/cast Lava Burst
Zeepeye says that one of the most common mistakes an Elemental Shaman makes is using Lightning Lasso when interrupts are ready and people are on Dr. He also mentions that not knowing what to shear and ground is also another detrimental mistake that's made often. With these tips and the rest of his guide we’re hoping to see more Ele Shamans in the Arena scene! Let us know if you try anything here out and how it’s worked! #stackthedeck
About Wildcard Gaming
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